Dig-and-decide activities let learners proceed toward a goal by making decisions that help or hinder their progress. These activities resemble the early computer adventure games in which the player sets out on a quest and must pick up objects and choose paths carefully. Such activities are often called social-interaction simulators when they are used to simulate the interaction between people.
About the examples
This example lets learners practice their management skills by responding to an “employee’s” request to take a sabbatical. The adventure of arriving at a correct response requires checking personnel files, reading company policy, and calling other managers.
Here is another example of a dig-and-decide activity. Here, the learner must decide what to do with a turkey that has been left out to cool.
Both examples were built in Microsoft PowerPoint and converted to HTML5 using iSpring Presenter.