We have posted many examples of work we have done in the e-learning, documentation, and knowledge management arenas. Some are the actual client project. Others are sanitized versions. We have categorized them into some broad grouping. Choose a category to see a list of specific examples.
We have designed and built courses for a number of clients. They cover a variety of topics from how to use a software product to developing spiritual values. Here is a list of examples from projects we have designed and produced. Some of these courses are publicly available and you can view them live. Others … Continue reading E-learning courses and sample lessons
Absorb activities inform and inspire. Absorb activities enable motivated learners to obtain crucial, up‐to‐date information they need to do their jobs or to further their learning. In absorb activities learners read, listen, and watch. These activities may sound passive, but they can be an active component of learning. Here are some examples of absorb activities: … Continue reading Absorb activities
While Absorb activities provide information, Do activities transform that information into knowledge and skills. In Do activities, learners discover, parse, decode, analyze, verify, combine, organize, discuss, debate, evaluate, condense, refine, elaborate, and, most importantly, apply knowledge. Here are some examples of do activities: (Excerpted from E-learning by Design.)
Connect activities help learners close the gap between learning and the rest of their lives. They prepare learners to apply learning in situations they encounter at work, in later learning efforts, and in their personal lives. If absorb activities are the nouns and do activities the verbs, then connect activities are the conjunctions of learning. Here … Continue reading Connect activities
Feared by learners, discounted by educational pundits, short-changed by instructional designers, tests are, nevertheless, an essential element of learning. We may call them quizzes, drills, examinations, assessments, competence monitors, or demonstrations of mastery. We may cloak them as games or puzzles. Yet, they remain an essential ingredient for gauging a learner’s progress. In this section, … Continue reading Tests and assessments
Games and simulations let people learn by playing. Sounds like fun. Games for learning can be fun, but they are always purposeful. They teach first and entertain second. Learning games can draw on the established conventions of quiz shows, board games, and video games to arouse curiosity and harness competitive urges. Simulations let us safely … Continue reading Games and simulations
Mobile learning frees people to learn at the place and time they choose and to learn from a world of teachers. This learning may be part of a non-mobile form of learning, such as a field-trip during a classroom course. Or the course of learning may be entirely mobile. Here are a few activities we … Continue reading Mobile examples
Try them out. Let us know what you think about them. We would love to design something for you.