Interactive case study

Thumbnail of the first page of the adventure game.Interactive case studies let learners proceed toward a goal by making decisions that help or hinder their progress. These activities resemble the early computer adventure games in which the player sets out on a quest and must pick up objects and choose paths carefully. Such activities are often called social-interaction simulators when they are used to simulate the interaction between people.

This example lets learners practice their management skills by responding to an “employee’s” request to take a sabbatical. The adventure of arriving at a correct response requires checking personnel files, reading company policy, and calling other managers.

PDF versionHere is another version of the interactive case study. The graphics have been changed, but the basic structure is the same.

 

 

 

 

 

Thumbnail of the first page of the adventure game.Here is another type of interactive case study: a dig-and-decide activity. In this example, the learner must decide what to do with a turkey that has been left out to cool.

About the examples

All thress examples were built with Microsoft PowerPoint. The first and third examples were converted for Web delivery using Articulate Presenter. The second example was saved as PDF from within PowerPoint 2007.

 

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