We have designed and built courses for a number of clients. They cover a variety of topics from how to use a software product to developing spiritual values.
Here is a list of examples from projects we have designed and produced. Some of these courses are publicly available and you can view them live. Others are behind firewalls, so pictures will have to do. Still others are sanitized proofs-of-concepts. Click one of the entries to see more.
Using Gantt Charts is an example of asynchronous e-learning. It employs a mixture of narrated Flash animations with numerous self-practice activities. Context This course was developed to meet two purposes: (1) to supplement classroom training, and (2) to serve as an introduction to potential clients. Using Gantt Charts is the first in a series of … Continue reading Using Gantt Charts
Designing Electronic Courses is an example of an early e-learning project. It is a better case study than exemplar as it shows both the potential and limitations of Web technologies for training. Context This course was developed as part of a training initiative of the Foundation for Knowledge and Competence Development (Stiftelsen för Kunskaps och … Continue reading Designing Electronic Courses
The Hydrologic Cycle is a learning object that explains the processes of the hydrologic cycle. It employs a mixture of activities. It contains a narrated animation, a review/summary, a self practice game, and a page of additional resources. About the example This example was built in PowerPoint. Other tools were used along the way. TextAloud … Continue reading Hydrologic cycle review
How the critical path affects project completion time is an example of a short, asynchronous course. It employs a mixture of narrated animations and self-practice activities to help learners understand the significance of the critical path and task dependencies. About the example This example was built in PowerPoint. Other tools were used along the way. … Continue reading Using the critical path
Concepts for Object-Oriented Programming is an example of asynchronous e-learning. It employs a mixture of narrated animations and self-practice activities to help learners understand the object-oriented concepts of inheritance and overriding. About the example Audience: Experienced programmers who are switching to an object-oriented programming language. Purpose: To explain the concept of inheritance and overrides. Context: … Continue reading Concepts for object-oriented programming
This is an example of a tutorial that helps learners make the connection between commands in a programming language and their result in the real world. About this example Audience: Machine operators with low verbal skills. Purpose: To help operators connect a word command that appears on a milling machine to a physical procedure. Context: … Continue reading Introduction to: SLaCT
Here is a guided research activity. This approach is effective when you wish to teach higher-level decision skills. It starts with the decision that needs to be made. If learners understand the implications, they can make the decision right away. If the decision is the correct one, learners may move to the next micro-scenario and … Continue reading Closing the North Loop Trail
This exploratory tutorial comes from a course called Designing Knowledge Products. It teaches how to design paragraphs, bullet lists, checklists, and other pieces of text in Web pages and other online documents. About the example Learners are told to complete an assignment using an external text component catalog. The assignment is a scavenger hunt that … Continue reading Using text components
E-learning can be embedded in a computer program, within the online help for a program, in a diagnostic procedure, or among other sources of electronic information. About the example This example looks like a conventional Help topic, which it is. However, if we select the How to item from the menu, the Help window displays … Continue reading Embedded e-learning
Vision and the Church is an example of asynchronous e-learning. It employs a mixture of presentation, readings, activities, music, and numerous self-practice activities. Note: To view this example, you will need to register and receive a password via return e-mail. Context Vision and the Church (VnC, for short) was developed to provide performance support for … Continue reading Vision and the Church
We bring a special combination of talents to our clients—seldom available from other designer/builders. We bring extensive instructional design expertise. To that, we add in-house capabilities to design and build the project, from programming through media development. To top it off, we take the time to learn the subject matter so that we can better translate materials provided by the client and translate it into effective e-learning.
We hope you will like what you see and let us work with your team to design and produce e-learning for you. Learn more about our services.